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Unity - Manual: Conventional Game Input
Unity - Manual: Conventional Game Input

Designing in VR — Matt Schaefer
Designing in VR — Matt Schaefer

Enhanced Input in Unreal Engine | Unreal Engine 5.0 Documentation
Enhanced Input in Unreal Engine | Unreal Engine 5.0 Documentation

I got new the v37 thumbstick deadzone feature, and it's great. :  r/OculusQuest
I got new the v37 thumbstick deadzone feature, and it's great. : r/OculusQuest

Haptic Ankle Platform for Interactive Walking in Virtual Reality
Haptic Ankle Platform for Interactive Walking in Virtual Reality

Any way to fix drifting / fix deadzone of my oculus touch controller on the  quest? My joystick drifts backwards and won't reach full forward. :  r/OculusQuest
Any way to fix drifting / fix deadzone of my oculus touch controller on the quest? My joystick drifts backwards and won't reach full forward. : r/OculusQuest

Oculus announces 'Oculus Quest', a standalone VR system with full room  scale tracking and Touch controllers - shipping Spring 2019 for $399 :  r/PSVR
Oculus announces 'Oculus Quest', a standalone VR system with full room scale tracking and Touch controllers - shipping Spring 2019 for $399 : r/PSVR

Review: Oculus Touch – Destructoid
Review: Oculus Touch – Destructoid

Unity - Grabbing & throwing objects with Oculus Touch - YouTube
Unity - Grabbing & throwing objects with Oculus Touch - YouTube

Assigning deadzones to Oculus Touch controllers. : r/OculusQuest
Assigning deadzones to Oculus Touch controllers. : r/OculusQuest

J. Imaging | Free Full-Text | A Virtual Reality System for Improved  Image-Based Planning of Complex Cardiac Procedures
J. Imaging | Free Full-Text | A Virtual Reality System for Improved Image-Based Planning of Complex Cardiac Procedures

Overview of VR Controllers: The Way of Interacting With the Virtual Worlds
Overview of VR Controllers: The Way of Interacting With the Virtual Worlds

Zombies on the Holodeck for Oculus Rift, Alpha Demo Download
Zombies on the Holodeck for Oculus Rift, Alpha Demo Download

The @Oculus Touch hand controller sent a shiver up my spine when I picked  it up. So precise, comfortable and light." : r/oculus
The @Oculus Touch hand controller sent a shiver up my spine when I picked it up. So precise, comfortable and light." : r/oculus

Locomotion and Teleportation in the XR Interaction Toolkit - Unity Learn
Locomotion and Teleportation in the XR Interaction Toolkit - Unity Learn

I got new the v37 thumbstick deadzone feature, and it's great. :  r/OculusQuest
I got new the v37 thumbstick deadzone feature, and it's great. : r/OculusQuest

Enhanced Input in Unreal Engine | Unreal Engine 5.0 Documentation
Enhanced Input in Unreal Engine | Unreal Engine 5.0 Documentation

unity3d - Unable to get OVRGrabber working to allow grabbing GameObjects  for Oculus Quest development in Unity - Stack Overflow
unity3d - Unable to get OVRGrabber working to allow grabbing GameObjects for Oculus Quest development in Unity - Stack Overflow

Designing in VR — Matt Schaefer
Designing in VR — Matt Schaefer

RELEASED] VR Interaction Framework | Page 9 - Unity Forum
RELEASED] VR Interaction Framework | Page 9 - Unity Forum

GitHub - Shii2/OculusTouchCalibration: Small tool for adjusting Oculus Touch  deadzones
GitHub - Shii2/OculusTouchCalibration: Small tool for adjusting Oculus Touch deadzones

unity3d - Unable to get OVRGrabber working to allow grabbing GameObjects  for Oculus Quest development in Unity - Stack Overflow
unity3d - Unable to get OVRGrabber working to allow grabbing GameObjects for Oculus Quest development in Unity - Stack Overflow

Designing in VR — Matt Schaefer
Designing in VR — Matt Schaefer

Locomotion and Teleportation in the XR Interaction Toolkit - Unity Learn
Locomotion and Teleportation in the XR Interaction Toolkit - Unity Learn